Tuesday, April 14, 2009

Euro Terrain Project Part 3 - Terrain Squares

Euro Terrain Project - Part 1 - Part 2 - Part 3 - Part 4

Easter was a very interesting weekend.

While I was working on my new Euro Terrain Project, I went surfing on the web for ideas on roads and rivers and found these:

http://www.guildwargamers.com/phpBB3/viewtopic.php?f=81&t=1592

http://rpg.kamloopian.com/index.html

http://www.guildwargamers.com/phpBB3/viewtopic.php?f=176&t=3516

http://www.guildwargamers.com/phpBB3/viewtopic.php?f=26&t=3858&hilit=city

I really like the idea of having 2 x 2 boards with clay moulding for roads and cut out rivers and a little modelling and then add square sections for villages and towns and particular terrain pieces. I’ve always known that to do this properly would require the correct materials and tools.

So I have decided to move back to this method and use nice heavy and sturdy materials and have a go at working with those and the tools required.

The outcome I want is a number of 2 x 2 squares using 6mm MDF. The reason I chose 6mm MDF is that they will then work well with the 6mm cork tiles I have used in the past should I require then to work together at any time. These squares will be a collection of plain, hilly, rough, road and river squares. The building squares will be a 1 x 1 square of 3mm MDF with a bevelled edge and will be a model in itself. Buildings will be added to this square when needed in space left in the model. This way I can add sections of building squares to create the edge of a town or village.

Now back to the table. I kept the 8 x 4 table setup documented in previous parts of this project PART 1 and PART 2. However, now I have the mdf boards down I add 8 sections of 2 x 2 MDF squares to form my basis for the project. The lower layer of 4 sheets of 2 x 4 x 9mm MDF (or 8 sheets of 1 x 4 x 9mm) is simply to form the strength and structure to my table. The sections of 2 x 2 lay on top and can be moved around in any position for multiple variations on the day of gaming.

To start with I am going to work on:



What else do I need? The entire Euro Terrain Project can be broken into these stages. Stage 1 is covered in PART 1 and PART 2 of this project posting. Stage 2 is covered in this post being PART 3.

1. The table – see PART 1 and PART 2 of the Euro Terrain Project
2. The Euro Terrain Squares – see PART 3
3. Hills and Edge Squares
4. Road and River Squares
5. Village, Farm and Field Sections
6. Wood Sections and Trees
7. Hedges and Fences

My intent is to cover as much of the exposed table top terrain as possible with modelled pieces of terrain. Just like in this pic from Lord Ashram’s inspiring terrain:



Euro Terrain Project - Part 1 - Part 2 - Part 3 - Part 4

3 comments:

rpardo said...

Hi
A great project! Waiting to see it ...
Rafa

Anonymous said...

Likewise, I look forward to the end result. Would encourage you to note Ashram's use of scenics, which TMP defines as what goes on top of the terrain. Scenics include hedges, trees, houses, fields, etc. Ashram's magic is the scenics, not necessarily the underlying terrain. The scenics can make a marginal table fantastic.

Good modelling and good gaming.
Jim

David said...

Thanks Jim.

Good point about using the word Scenics for all on top of the terrain. Will try and do from now on.